![]() Oh, but then the solution to one of the puzzles is for the ghost to make a phone call. ![]() Later on, you need to do cooperative problem-solving with a ghost playable character and your living characters, but a huge plot point is that none of them know about the ghost, and he is unable to communicate with them. But that’s not how the game works.Ī small problem, certainly, but it’s endemic in the game. ![]() If the guy in the sewer had some means of contacting his partner and informing her of the situation, I would be fine with it. I mean, sure, the solution to the puzzle makes sense if you’re an omniscient player, which technically I am, but that doesn’t make it a satisfying solution. Despite the fact that the character with the quarter didn’t know the other guy was in the sewer, let alone that he was missing a quarter to make a phone call. But I didn’t have a quarter to use the payphone! My other character did, however, and the solution was to drop the quarter down a sewer grate for the kidnapped lad to pick up. There was a payphone inside and a number I was supposed to call to get help. While in principle this is a fine idea, the execution falls apart in most cases.įor example, at one point, my dude was kidnapped and brought into a sewer. But that doesn’t stop there from being puzzles that need to be solved cooperatively between two or more characters. ![]() The game features multiple playable characters, none of whom like one another nor seem very keen to help the others. Thimbleweed Park doesn’t have anything that egregious, but it require a lot more suspension of belief than I was capable. Though Mosley doesn’t have a mustache… so Gabriel will also have to draw a mustache onto Mosley’s license so that his cat-mustache-using disguise looks like Mosley’s ID. And in order to do THAT, he has to make a mustache out of cat-hair. But in order to get it, he has to disguise himself as long-suffering Detective Mosley. In Gabriel Knight 3, Gabriel needs to get a motorbike to continue the story. There’s a running stereotype about how crap puzzles in adventure games can be, as exemplified by Gabriel Knight 3: Without getting into any spoilers, a lot of the puzzles here are crap. ![]() Part 1: The Puzzles Don’t Make Any Damn Sense There are lots of good things I can say about the game, but it seems more instructive to focus on its negative points. While it was an enjoyable experience, it gave me a lot of insight into why the genre hasn’t persevered in the modern era. I’ve also built a lot of on which to create my own adventure games, if I ever get around to it.īut Thimbleweed Park is the first game of its kind that I’ve played for the first time as an adult. You might not know this about me, but I have a strong affection for graphical adventure games the genre was a huge part of my childhood, and I’m unable to count the aesthetic influences they’ve left on me. As a result, I bought the neo-classic point-n-click adventure game Thimbleweed Park and played through it in record time. It’s not the end of the world or anything, but it means the trouble I usually have with filling my time has been exacerbated. I’ve been confined to bed for the last week or so with the worst flu of my life. ![]()
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